Tuesday, April 15, 2014

I Was A Teenage Dungeon Master

A few blogs ago I referred to my shady past as a role playing games fanatic. I feel that it is now sufficiently far in the past that I can speak out about it.

Sufficiently far in the past and – I should add – sufficiently rehabilitated.

The world has come on a long way from believing that Dungeons and Dragons promoted Satanism – see Tom Hanks’ 1982 movie debut “Mazes and Monsters” for details.

It has even made it through the assumption that anybody who engages in such activities is a sad, lonely spree-killer in waiting who will never have sex with a human partner – thanks in large part to the triumph over the nerds over popular culture. The internet and video games have, in some way, made my wasted adolescence acceptable – nay, even avant-garde – in glorious retrospect.

Now, the weekends my friends and I squandered pretending to be wizards – in our own heads, FFS – or moving little lead men around bedroom floors in completely heavily carpet-distorted “battles” is deemed evidence of our “old skool” credentials rather than of our blatant social ineptitude and weirdness. 

Hell, we were in it long before every town had a Games Workshop. We had to get to Nottingham if we wanted goblins to paint.

I could have spent those five or six years learning something useful. Like how to speak to girls. Or how to enjoy physical exercise.

Or becoming an expert in anything – ANYTHING – other than the fighting statistics of imaginary monsters or lists of magic spells.

So I am not celebrating any après-la-lettre cultural vindication. Even if it's ok to like dragons now thanks to Game of Thrones, it was certainly NOT ok to like dragons back in the early 1990s. 

I still regard that period of my life as a very poor use of my finite lifetime. That’s not to say I didn’t have fun – I just had no appreciation of what other kinds of fun were out there.

Anyway, back to the title of the blog. Unless you were playing D&D – or rather Advanced D&D, because D&D was for thickos – the referee was a gamesmaster. I ran our group’s AD&D campaign though, so I was – formally – the dungeon master.

At the time, that was not a funny name to us. It denoted this guy:


Not this guy:

Being the dungeon master meant that I had to come up with the stories and challenges and whatnot, while my friends played characters in the world I had dreamed up – barbarians, clerics, assassins etc.

In retrospect, I can’t figure out why we just kept buying more and more of these different games – so as to play the same basic “swords and sorcery” scenario under yet another set of rules.

It’s always swords: anything involving guns had to confront the problem that getting shot usually results in swift death (or at best, immediate incapacitation) no matter how many experience points you have.

That’s why sci-fi is best suited to wargaming rather than role playing – because it doesn’t immediately mean you have to go home (or outdoors) if your little space marines or chaos squats in exo armour die in droves.

At least I got out in good time, thanks to the greater attractions offered by underage drinking and paid employment. It’s a slippery slope – one day you’re a teenage dungeon master, the next you’re a middle-aged English Civil War re-enactor. 

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