A few blogs ago I referred to my shady
past as a role playing games fanatic. I feel that it is now sufficiently
far in the past that I can speak out about it.
Sufficiently far in the past and – I should add –
sufficiently rehabilitated.
The world has come on a long way from believing that
Dungeons and Dragons promoted Satanism – see Tom Hanks’ 1982 movie debut “Mazes and Monsters”
for details.
It has even made it through the assumption that anybody who
engages in such activities is a sad, lonely spree-killer in waiting who will
never have sex with a human partner – thanks in large part to the triumph over
the nerds over popular culture. The internet and video games have, in some way,
made my wasted adolescence acceptable – nay, even avant-garde – in glorious
retrospect.
Now, the weekends my friends and I squandered pretending to
be wizards – in our own heads, FFS –
or moving little lead men around bedroom floors in completely heavily carpet-distorted “battles”
is deemed evidence of our “old skool” credentials rather than of our blatant
social ineptitude and weirdness.
Hell, we were in it long before every town had a Games Workshop. We had to get to Nottingham if we wanted goblins to
paint.
I could have spent those five or six years learning
something useful. Like how to speak to girls. Or how to enjoy physical
exercise.
Or becoming an expert in anything – ANYTHING – other than the fighting statistics of imaginary monsters
or lists of magic spells.
So I am not celebrating any après-la-lettre cultural
vindication. Even if it's ok to like dragons now thanks to Game of Thrones, it was certainly NOT ok to like dragons back in the early 1990s.
I still regard that period of my life as a very poor use of my
finite lifetime. That’s not to say I didn’t have fun – I just had no
appreciation of what other kinds of fun were out there.
Anyway, back to the title of the blog. Unless you were
playing D&D – or rather Advanced D&D,
because D&D was for thickos – the referee was a gamesmaster. I ran our
group’s AD&D campaign though, so I was – formally – the dungeon master.
At the time, that was not a funny name to us. It denoted
this guy:
Not this guy:
Being the dungeon master meant that I had to come up with
the stories and challenges and whatnot, while my friends played characters in
the world I had dreamed up – barbarians, clerics, assassins etc.
In retrospect, I can’t figure out why we just kept buying
more and more of these different games – so as to play the same basic “swords
and sorcery” scenario under yet another set of rules.
It’s always swords: anything involving guns had to confront
the problem that getting shot usually results in swift death (or at best,
immediate incapacitation) no matter how many experience points you have.
That’s why sci-fi is best suited to wargaming rather than
role playing – because it doesn’t immediately mean you have to go home (or
outdoors) if your little space marines or chaos squats in exo armour die in
droves.
At least I got out in good time, thanks to the greater
attractions offered by underage drinking and paid employment. It’s a slippery
slope – one day you’re a teenage dungeon master, the next you’re a middle-aged
English Civil War re-enactor.
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